It’s amazing how easy it is to PLAN TO TRAVEL across the f$&%ing world. In about ten minutes, I found inexpensive round trip tickets for exactly the dates I wanted. And so, the other day, I found myself using one of those aggregation sites to search through all the flights available to take me home from my current residence in the cutest little pretend city in the entire Midwest, a city that is almost just like a real city, the best the poor little Midwest can actually manage, Chicago. For example, in January, I make an annual pilgrimage to the land of my birth, the best damned state in the best damned country on the best damned planet in the Universe, New York, U. When you think about it, it’s really amazing how easy it is to travel across the f$&%ing world. But I already did the whole thing so you get an extra special, extra long article that is half crunch. In retrospect, it should have been two separate articles – theory and implementation – and if not for the last minute rewrite, it would have been. So the second half of this article is basically a barebones system for resolving wilderness travel in D&D and Pathfinder. But then, I went out to dinner and realized that I could do a much better job of codifying things. I had filled it with vague suggestions for handling this and that aspect of wilderness travel. And that’s because of an eleventh hour rewrite. A quick note: this article ballooned out to be extra super long.